Paths

A spell path is essentially a class: collections of skills that are associated with all wands. There are currently 3 spell paths: Mage, Combat, and Archer.

A path can have multiple ranks, and in order to advance to the next rank, you must purchase all required spells from the rank you are currently on by right clicking an enchant table. The optional spells are not required to advance, and stay in the spell shop until you buy them even if you advance to the next rank.

If you learn a skill in one path and get a weapon that has another path which shares the same skill, learning the skill in one path learns the skill in both paths.

Some spells with upgrades also required you to be in a specific rank or above for you to upgrade. For example, you may obtain a spell at apprentice rank, but you may not be able to upgrade it until you reach master rank.

Mage
The Mage path has the most spells out of all the classes. They have access to powerful AOE magic, but suffer from long cooldowns. The wand and spellbook currently have the mage path.

Combat
The Combat path is focused on melee skills. They have access to melee magic as well as a few projectiles, and has the freedom to swing with their magic sword. Currently only the magic sword has the Combat path.

Archer
The Archer path has the least skills out of the bunch, but boasts spammable arrows and DPS. They do not consume mana and have no cooldowns, but instead consumes resources depending on the skill. Currently only the magic bow has the Archer path.